FX ARTIST · PORTFOLIO 2026

Anthony A. Alvarez

Technical + FX Artist

Watch
Reel

01 / REEL

Demo Reel

A selection of FX, procedural work and final shots.

FX ARTIST DEMO REELView on YouTube ↗

02 / ABOUT

Building the
impossible.

I am an FX Artist and Technical Artist combining creativity with technical problem-solving to bring ideas to life through procedural visual effects and innovative workflows.

I design production-ready fire, smoke, fluids, destruction, particles and volumetric effects in Houdini. I also develop reusable tools and automate workflows with VEX and Python, taking projects through lighting, rendering and compositing.

Tools & Expertise

  • Houdini
  • Maya
  • Pyro
  • FLIP
  • RBD
  • Particle Systems
  • VDB / Volumes
  • Procedural Modeling
  • HDA
  • VEX
  • Python
  • Solaris / USD
  • Karma
  • Look Development
  • V-Ray
  • FX Optimization

03 / SELECTED WORK

Projects

A growing archive of simulations, breakdowns and production work.

02

Destruction

RBD / DYNAMICS

03

FLIP Fluids

FLUID SIMULATION

04

Particles

POP / ART DIRECTION

05

Procedural Systems

TOOLS / WORKFLOWS

06

Compositing

NUKE / FINAL IMAGE

04 / TOOL DEVELOPMENT

Tools

Production-focused utilities designed to make technical workflows faster, clearer and more reliable.

01 / FEATURED TOOL

Material Builder for Maya

A material-building workflow for Redshift, V-Ray and Arnold.

Watch on YouTube ↗

02 / TOOL

RenderFlow

A streamlined workflow for rendering and production output.

Watch on YouTube ↗